This is definitely a game for people who like management-style games and a good old-fashioned spot of using your brain. A bit of re-jigging was necessary and I got there in the end, but I’ve been surprised by the amount of people complaining about the same things in the Steam reviews – feeling really butt-hurt by the lack of hand-holding that Graveyard Keeper has to offer. I got locked into a situation where I was unable to craft any iron because I’d mined all the swamp iron and didn’t have any more room for an area for cutting up raw iron chunks. This is a simple system, but due to limited space initially you really have to be careful of what you build and where. Graveyard Keeper’s workshop area is something you need to get to grips with quickly – specifically the placement of crafting tables and machines. Getting the balance between these activities is key, as it’ll help you progress into more lucrative and interesting areas of the (pretty big) map – which can take half a day to traverse if you’re not careful! In spite of its name, there’s so much to do in Graveyard Keeper, such as fishing, cooking, mining and exploring. I drew immense satisfaction from making my houses’ workshop more efficient, churning out loads of useful resources and making a tasty profit from the townsfolk at the same time. There is nothing in the world that doesn’t appear to be interactable, as the graphics are so fantastically stylised that the world really feels alive – clearly created by the developers with much love and attention.ĭespite the grinding nature of the energy system, Graveyard Keeper has that undoubtedly addictive “one more day” feel. The lighting is incredibly atmospheric, especially at night when the glow bugs appear, and the graveyard mist takes on a menacing new form. I mentioned the pixelated, retro graphics style just above there. To start with this can be a bit of a grind until you unlock better tools and crafting tables to make working more efficient. Essentially every time you work on a task you lose energy, until you need to sleep. Whilst Graveyard Keeper extends this style (minus the boxing), it also holds onto the energy system that was so desperately frustrating in Punch Club – although I’m gonna say that it really works in Graveyard Keeper. The developers, Lazy Bear Games are also responsible for Punch Club – a Rocky Balboa simulator where you take a boxer from zero to hero in a retro pixel-art world. That said, if the quests were easy to complete and didn’t contain a management element then the game would be very boring. This can be especially annoying when many NPCs will only be available on certain days – forcing you to wait until the right day rolls around again. Some frustration occurs here when you find that you haven’t got the right objects or ability to reach said objects yet. The quest system is a little bit odd – where NPCs have set quests for you to complete in stages – each getting progressively harder. I spent ages trying to complete the first few, only to realise that I wouldn’t be able to achieve them until the late-game, when I had access to better stuff. Graveyard Keeper pretty much buries the player from the word go – whilst there is a tutorial, quests come thick and fast from the word go. To do this you’ll need to replace headstones and borders, plan new graves, build more pews for the church and even perform religious services. That said it kinda was his own fault for walking out in front of a car with his mobile phone in hand – lessons to be learnt! Anyway, to make your way back to your true love, you need to find a way to get out of this grim little medieval town and back to the future.Īs the new Keeper you’ll have to maintain and improve a creepy medieval town’s church and graveyard. Permeated with dark humour that somehow oozes charm, Graveyard Keeper flings the player into the role of the Keeper – an unfortunate soul who’s passed away a bit too soon. Just what is Graveyard Keeper then? Well it’s essentially Stardew Valley, but instead of growing crops, you bury corpses – literally making them push up daisies. What if indie sensation Stardew Valley got jiggy in the morgue with retro bust-em-up Punch Club? Sounds pretty messy, but the result is a charmingly macabre top-down medieval RPG crawling with elements of strategy, management and maggots.
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